One of the many benefits to an ascension to the god tiers is a badge that allows you to use any weapon you please without allocating said weapon to a matching strife specibus (previously, you can have multiple specibi, but could not use weapons you didn’t have specibi for). To ensure a full heroic experience, SBURB allows the player to experience and use their growth without looking at numerical proof thereof. The game places as few abstractions as possible between the player and the world, when possible (and those that exist decrease as the player grows more on this later). The difference, of course, between growth in SBURB and in traditional games is that in SBURB, the stat is invisible. SBURB does this as well, as demonstrated by John’s progression from needing the supernatural aid of his server player to lift a sledgehammer to making a good attempt to break Jack Noir’s face open with the Warhammer of Zillyhoo. In many games, such as the Fire Emblem series, characters become more skilled in the use of a weapon by using it. The characters of Homestuck have similar relationships with their weapons: John, who never fought prior to the game, chooses a weapon at random Rose chooses a seemingly harmless “weapon” with which she is already familiar, Jade uses rifles she was taught to use by her game-hunting grandfather, Dave was trained (read: abused) from birth to use swords, and so on. A choice of weapon is never meaningless Batman’s trauma from the violent shooting of his parents results in him using any gadget under the sun, but never a gun. The relationships between characters and their weapons have always been intimate, from Arthur’s Excalibur to Batman’s utility belt. ![]() That’s why today, we’re going to talk about kind abstrata. Characters and their traits are templatized specifically so that readers can imagine themselves in the world of SBURB, and there’s no trait closer to a hero than the weapon they instinctively reach for. ![]() That said, the richness of that setting is what draws so many fans into Homestuck. ![]() With the chaotic maelstrom we fondly refer to as a plot raging ever onward, it’s often easy to forget that SBURB is supposed to be a video game increasingly, the story has become more about its characters than setting.
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